Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. Estimated downtime is 3 hours. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. Carapace implant. I am really happy about this. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. This does not stack with Nanoweave Armor. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. But then there was the engineer. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. I just started to get into long range sniping in PlanetSide 2. The starting guns are fantastic. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Nanoweave Armor will be your best friend because of its resists. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. But instead of removing nanoweave I'd suggest to add other options: 1. I still just as likely to win/die in a firefight no matter if i use over-shield or not. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). Ability: Nano armor cloak. Tool:Play run-n-gun at 20-30m. Assimalate and your choice of second implant. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. Nanoweave armor does not stack with resist shield. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. It can move very fast. 6% 2. Default. It is unlocked and upgraded using Certification Points. For your Infiltator : unlock recon darts and spam them in. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. Vamfire Havain. Negative resistances (eg. Stick a couple of ranks in each. PlanetSide 2. armor 7 , TTK has increased for 40. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. Doesn't matter if it's a SMG, Carbine, AR or LMG. It is unlocked and upgraded using Certification Points. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. That's not unfair or unbalanced. Let's imagine two players of equal skill. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. PlanetSide 2 Forums. Xilo The Odd. DashRendar , Jan 29, 2014. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. Here is a list of recommendations that you can't go wrong with that are cheap and effective. One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. I think you're over-representing the capability of the hardware. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. 5. 75 y2=x*1. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. PlanetSide 2 Forums. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. travbrad, Feb 26, 2013 #1. Frightning89. this is why headshots from high powered weapons can still kill you in 1 shot. No longer reduces movement speed. NSO are about to get NSO specific weapons (that other factions don't get). 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. It is said that NMG is unaffected by Nanoweave Armor. Below the line, you should turn it off. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. #1. To test: just how much damage Symbiote deals. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. (Do you really want to hurt me!? It fits the QQ armor theme. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. I don't even A2G farm, I just know a bad idea when I see it. 8x VS headshots thats 2. Choose a laser sight if you want to cqc. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. Though it is rather nice to have an option to. PlanetSide 2. The whole Rambo thing is cool in theory but usually doing that just gets me killed. g. Nanoweave armor is the only viable option nowadays for four reasons. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. and removed the only reason why Infiltrators actually took a shine. absolutely correct statements. The Excursion Kukri is a melee weapon available to all factions. CORRECTIONS! Keep your annotations on! There were three big calculation er. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The effect of Nanoweave is applied only after your overshield is down. It was great when they used to, and made a hell of a lot more options for loadouts. NO N. If you really need to know: Heavy: The MSWR. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. I wish that it was possible to have it go back to 40% from 35%. Beyond that, you're pretty much dead due to the ttk. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. All Discussions. #2. Headshots does double dmg most headshots does 2. That and nano-armor cloak depletes pretty quickly. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. 4. If you have extra certs. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. Advanced shield capacitor makes your blue health bar regenerate faster. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. As you say, it's only bodyshot resistance. All other suit slots give less extra or no extra survivability. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. The effect of Nanoweave is applied only after your overshield is down. FateJH. Unlocking Nanoweave Armor should be your focus. You are going to get shot at. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. The idea to change it to 2. Headshots for most infantry weapons are a 2x damage multiplier. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. The kit can be used to repair any allied Vehicles, MAXes and Defectors, most deployables, Generators, and constructs, at. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Small arms= air, sunlight, someone giveing you suprise butt-sex. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Upgrade your nanoweave armor as well. The thing is a beast once you learn to burst properly. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. now im usually a 1. . Page 3 of 3 < Prev 1 2 3. If you play smart, you can survive for a very long time. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. @planetside2. The shield can absorb. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. I use nanoweave on both. NC is the best for that. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). I'd aim to get it up to at least 3 if not 4 to help make you more competitive. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. It is unlocked and upgraded using Certification Points. That extra movement speed will help you escape hairy situations. Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. Xion Oct 9, 2014 @ 6:50pm. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. The C4 and other protection should still apply though. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. 1. 2x dmg. Suit slots modify player’s armor to provide additional protection to a certain damage type, or utility in the form of increased speed or carrying capacity or ability power. trueBusiness, Economics, and Finance. Skallo. I have Nanite 6, Resist 5 and Adrenalin 4. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. 55%. Above the line, you should keep your overshield on. Nanoweave Armor is a certification for all classes except MAX. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. Certs: 61-211 per class 2. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Get 1x scope first, then few cheap ranks of Nanoweave armor. #2. Equipped the rangefinder implant out of. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. (Do you really want to hurt me!? It fits the QQ armor theme. No longer reduces movement speed. PlanetSide 2 Forums. PlanetSide 2 Forums. Start with the default shield (nmg) maybe even get the first rank. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. This effect only protects against small arms damage, not explosives. I think you get 1 shot by snipers to the body if your not wearing it. Flak Armor is only good against vehicle weapons. As others have pointed out, frequently too, Nanoweave is situational just as is Flak armor and the HA shield; they all have their advantages in certain situations. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. By default, non-infiltrators have 500 shields and 500 hp. This update contains a massive push toward a better starting experience for new players. Also in general do NOT invest in new weapons until much higher battle rank. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. PlanetSide 2 Forums. I'm trying to figure out what is the best loadout. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. With a Nanoweave Armor you can compensate and get more survivability. Infiltrator: I would suggest against this for a new player. 4. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. If you're in doubt, go with Nanoweave. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. P. 0 % resist shield 1. NMG does work with Flak Armor, and it even absorbs fall damage. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. Nanoweave and Kinetic. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. I highly doubt a nanoweave rework or removal is coming any time soon. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. HOW DO I LEAVE. And so the obvious downside to what is basically 2 implants in 1 has to be big. Hardpoint and softpoint ammos now serve a larger purpose in character building. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Learn to read the map, and figure out where enemy armor is going to be active. . 2x and 3. There’s now reasons to take any of the overshields. Each subsequent level of Nanoweave Armor after the first adds another resistance type to the 20% damage reduction benefit of the enhancement. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. I think OP has forgot that NWA and RS don't stack. The great nature of adrenaline stacking with nanoweave on bodyshots seems like it bumps it up a notch from resist. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Page 1 of 2 1 2 Next > Vulpecula07. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. It is unlocked and upgraded using Certification Points. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. The limiting magazine size might be an isue for some too. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. Assuming, of course, the next instance of damage you take is a small arms (etc. 8 dmg 1000hp/85. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. [deleted] • 2 yr. Nanoweave 5 won't change anything in. It's headshots. So, I've really taken a liking to the heavy assault class. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Nanoweave armor does give you a noticeable edge in a gunfight. Covert Drop Implant. Unlock and use your Medical kits as often as possible. 0x and most people have nanoweave armor on and that one blocks 0. 1. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. Reduces non-headshot damage from bullets. You have to. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). 5. I'm wondering where to place my certifications for an optimal build. IIRC max flak gives 50% damage reduction from explosions. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. KupoRU , Sep 4, 2018. biased toward your precious NW armor. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. PlanetSide 2 Forums. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. 7 2. So headshots is a must most of the time. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). Home Forums > PlanetSide 2 Discussion > Class. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. 86K subscribers in the Planetside community. "Problem" (if you consider it a problem) was that Bolt. It will also improve suit slot diversity. Heavy Assaults' motto is longevity and versatility. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. In other words, it increases the potency of health and shields by 25%. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. Nanoweave effectively gives you 30-50% more time in almost every gun fight. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. This does not stack with Nanoweave Armor. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. When consumed, the Medical Kit will swiftly heal the user for 500 health. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. It's…Aug 27, 2015 @ 10:51pm. Grenade that cost 25/50/75 nanite will be restocked every 30/60/90 sec, provided nanite are available. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. There is cosmetic armor that can be only be aqcuired through station cash or directives. This. Nanoweave is still the meta during most fights. resist shield + nanoweave armor on longer ttk LMGs. armor 5 to N. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. I'd recommend NMG for most players as it's simple and works pretty well. 3. Nanoweave does not protect against headshots at all. 5. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. I can't live without Nano right now, I only take it off when I. This thread is. Advanced Shield Capacitor. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. By Gafired. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. defense: nanoweave armor. Its a big brain pick. On the other hand, carapace is gonna. It's implant-nanoweave if you stand still, so it's beyond useless. Increasing the headshot multiplier to 2. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. After the nanoweave nerf flack armor is the best suit equipment to pick. It is auto-granted at rank 1, and upgraded using Certification Points. utility: aux shield. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Business, Economics, and Finance. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. It's a bad joke, a terrible attempt at balancing, and nanoweave itself serves no meaningful purpose in the game except to further increase the already vast gap between vets and noobs in planetside. Buy suit upgrades next, probably nanoweave. #1. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. Resist, ASC/bando, and default gun/Carv-S with a good squad. PlanetSide 2 Forums. Nanoweave armor protects (adds resistance) to the users regen shield. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. It just ups your resistance to boolets. Rank 2 nano-regen device, it's 1 cert. 5-2. the suit slot "Nanoweave armor" originally just gave a flat HP boost to the character. Adrenaline Shield is an ability available to the Heavy Assault. . Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Unlock and use your Medical kits as often as possible. -100%) increase the damage, and a resistance of 100%. Assuming, of course, the next instance of damage you take is a small arms (etc. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. In conjunction with nanoweave armor, you'll feel like an invisible tank. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies.